Monthly Archives: September 2011

Pixel Art v1.0 – Official (Private) Release

After 4 months in the making and testing, we have finally brought the first stable version of Pixel Art to an installer, and to select people’s computers! Yes, this is still a private project at this time, however, you may see it come to your computer in the future! For those of you who have access to this final release, then be sure to install it and enjoy it right now! If you’re not sure if you have access, if you have tested any previous versions of this project when it was in development, then you will, otherwise, you will not have access to this.


System Requirements Update

We would just like to inform you that if you do have access to Pixel Art v1.0, then we have lowered it back down to .NET Framework 3.5.1, which is included with almost every version of Windows, starting at Windows XP and newer. This is due to compatibility issues on many computers, so we decided to save you guys a hassle and a download.

Official Private Release Date

4 months ago, Pixel Art was just an idea. It was thought to be the best ever program to allow anyone to easily create a pixel picture. That idea was then transferred into Visual Studio 2008 to be made, and today, it moved on into Visual Studio 2010 and became what it was thought to be, the worlds most advanced yet basic pixel art creator.

Pixel Art is a private project that only recently seen the sunlight, and on September 21, will fully see the sunlight with the official private release date! If you have exclusive access to Pixel Art or have had access to Pixel Art Beta’s or Release Candidate’s, then you will have first access to the final project!

Final System Requirements

Well, we have finally finished Pixel Art, and to make sure of the best compatibility, we have designed Pixel Art, and even up-converted it to .NET Framework 4.0 for the best possible speed and compatibility. Below are the system requirements:

Computer Specifications:

  • Hard Disk Drive: 3mb or more
  • RAM: 20mb or more
  • Processor Speed: 1GHz or higher

Operating Systems:

  • Windows XP Home Edition
  • Windows XP Professional
  • Windows XP Professional x64 Edition
  • Windows Vista Home Basic
  • Windows Vista Home Premium
  • Windows Vista Business
  • Windows Vista Business x64 Edition
  • Windows Vista Ultimate
  • Windows Vista Ultimate x64 Edition
  • Windows 7 Starter
  • Windows 7 Home Premium
  • Windows 7 Home Premium x64
  • Windows 7 Professional
  • Windows 7 Professional x64
  • Windows 7 Ultimate
  • Windows 7 Ultimate x64
  • Windows 8 Developer Preview

If you do not have .NET Framework 4.0 installed, then you can go to to download it. If you do not want to download .NET Framework 4.0 and do not have it installed, we will have an option to use .NET Framework 3.5.1 in the installer.

First Review – Pixel Art RC1

The following is an exact quote of a review written by one of our early testers. Enjoy the following review!

“Users will be greeted to a simple and an easy, user friendly interface which anyone of all ages can use. I found this program very easy to use on the first time I opened it and immediately created a wonderful piece of Muze history which is a great example to the possibilities of the usage of this program.

One of the great features of this program is the ability to show or hide the grid in which you can see where the individual pixels go. Most times (in my personal experience) I would use the grid and when I get a substantial amount of work done I will hide the grid to sort of “preview” the end product before saving.

The only downside on saving however is you cannot reopen other previous files but an upside is there are three file types you can save your image as and these include .bmp (the fastest and most recommended for this program), .jpg (not as recommended), and .png (for higher quality). When transferring the .bmp through an external program (i.e. Skype, or any other chat service) the transfer time is outstanding!

Another downside (which can also be the upside for the coders) would be the limited space of 20×20 pixels (400 pixels in total) which for the coders took a while to code each individual pixel. In my honest opinion if any more were to be added I would give extra pixels keeping the square ratio in mind, so we would be looking at a 30×30 (900 pixels). Now I know this is a long stretch for time but it would be worth the time and if also you would need a ‘Lite’ program and a ‘Pro’ program to separate features (i.e. more pixels in the Pro vs. Less in the Lite or Themes or Hiding the Grid). So a lot of time would be taken out of the coders to make a Pro version possible (5 – 7 months is my guesstimate).

The themes will be available upon release and you will still be able to hide and show the grid for now but one thing is for certain… if there was ever to be a sold release of this project the approximate price would be $2.50 CDN. This is a shared idea however not confirmed yet.

All in all this program took 4 months in the making plus all the beta testing Pixel Art has gone through to finalize the beta stage. Most likely the Release Candidate will be put out and you will get a taste of what is to come.

So I definitely recommend this for those who have an artistic side or just want to have fun. This all together with the amount of coding, testing, and back story, have an overall score of 9.5 / 10.”

Pixel Art Beta – Finalized

We have officially finished the coding for Pixel Art, and we have moved it into a Private Beta! We have sent it to very few select people, and below is just one of the many examples of what you can make in it!

Mario Pixel Art Test

Development Update – September 13

  • Squares 0-100: COMPLETE
  • Squares 100-200: COMPLETE
  • Squares 200-300: COMPLETE
  • Squares 300-400: COMPLETED
  • User-Interface: COMPLETED
    • Still have to code ‘Themes’

Development Update – September 12

  • Squares 0-100: COMPLETE
  • Squares 100-200: COMPLETE
  • Squares 200-300: COMPLETE
  • Squares 300-400: NOT YET COMPLETED
    • Currently on Square 350
  • User-Interface: COMPLETED
    • Still have to code ‘Save’
    • Still have to code ‘Themes’
    • Still have to code ‘About’

Development Update – September 11

Before you continue reading, I would like to tell you that whenever you see a post with “Development Update” in the title, that means that we’re telling you guys where we are in development of Pixel Art.

When we code Pixel Art, we have a timeline that we try to follow, and here it is below:

  • Squares 0-100: COMPLETE
  • Squares 100-200: COMPLETE
  • Squares 200-300: COMPLETE
  • Squares 300-400: NOT YET COMPLETED
    • Currently on Square 330
  • User-Interface: NOT YET COMPLETED
    • Still have to code “Selected Colour”
    • Still have to code ‘Save’
    • Still have to code ‘Themes’
    • Still have to code ‘About’

So, whenever we make an update to Pixel Art, we will simply update this list!

What Is Pixel Art?

Pixel Art is a side project from some of the developers from Muze Software Inc. Pixel Art has been a secret project since it’s beginning in June 2011, but it has finally been made a public announcement, although we would like to tell you, we currently have no plans to release the final version to the general public, although we are working on ways so that you can try it out!

Pixel Art is designed in VBS coding, which also allows us to make an easy-to-use interface, so that anyone can do a fresh install and know exactly how to use it without any problems.

The default screen will present you with 20 colours to choose from (the same default 20 colours as seen in Microsoft Paint in Windows 7), a ‘Selected Color’ label that tells you what colour you have selected, a basic and easy-to-use menu system, and the main feature, 400 squares. Yes, 400 squares, all capable of any colour that you wish to paint it.

Then, once you’ve created your pixel picture, just simply click ‘File’ and then ‘Save’ which the program will then instantly take all of the squares and combine them all together and create a cool picture for you to use anywhere! Pixel Art will be capable of saving in the following formats:

  • .jpg
  • .png
  • .bmp

We have currently designed the User-Interface, and have coded 300 of the 400 squares, and then it is just down to a few more things to add after that, and we should be ready for Beta testing!

More information on releases and development stages will come soon, so be sure to subscribe to our RSS Feed for the latest updates!